Oct 20, 2016

Apple Pay at two years: Not much to celebrate (yet)

Apple Pay marks its two-year anniversary this week, and while it supposedly helped spark a revolution for in-store mobile payments, there's not much celebrating by Apple or its payments rivals.

While Apple, Samsung Pay, Android Pay and many others keep adding users, the rate of adoption is far below what was expected when Apple Pay arrived on Oct. 20, 2014.

More worrisome is the low repeat-user rate. Many consumers will sign up for a payment app and try it out with contactless technology like Near Field Communications (NFC) on a smartphone once to buy something in a store. After that, many don't bother to do it a second time, because it is just too easy to use a credit or debit card -- or even cash, according to a recent survey.

The problem is especially pronounced in the U.S.

Strategy Analytics estimates there are now 11 million contactless mobile payment users in the U.S., but just 2.3 million who are active users. The firm said there are just a third as many NFC-based mobile payment users as it projected in 2010.

Analyst firm eMarketer estimates that more than seven million people use a smartphone mobile in-store payment app at least once every six months in the U.S. higher -- a number that's expected to more than double in 2020.

"There are two reasons why mobile in-store payments have failed to take off: conventional payments are not broken and consumers aren't clear on the benefits of switching to mobile payments," said Nitesh Patel, an analyst at Strategy Analytics.

Ditto, said other analysts.

If it's not broke, fix it

"Mobile wallets haven't yet proven they are measurably better than incumbent payment mechanisms, which general work quite well," said Jordan McKee, an analyst at 451 Research.

"It's incredibly easy to swipe or dip a credit or debit card at a payment terminal and U.S. consumers are used to this mature payment application where they know they are well protected from financial loss," added Avivah Litan, a Gartner analyst. "It will take a lot of persuasion and financial incentives to get consumers to change their payment habits."

Even industry insiders understand the dilemma. In-store mobile payments, "in a way, are a cool ploy with no purpose," said Mark Ranta, director of product management for digital banking at ACI Worldwide. ACI provides mobile and other payments __software to banks, merchants and others.

"People ask, 'What's the benefit?'" Ranta added. "For someone who's not tech savvy, they have probably tried it once and said, 'What's the big deal with this? Opening up my wallet and swiping my card wasn't a big deal to me, so why do I need to get rid of that habit? Instead of relying on some weird, wireless thing -- screw that. I have a physical card that I can put in a terminal."

Not everybody feels that way. The biggest users of mobile wallets are under age 35, according to various surveys, including one in May by The Pew Charitable Trusts. Smartphone users will pay for goods over the internet or through an app without entering a store, but in-store mobile payments are not as popular.

"We're still at the early-adopter stage," said Bryan Yeager, an analyst at eMarketer.

Ranta, who is in the under-35 age group, likes the idea that he can use his iPhone with Apple Pay instead of a credit card to pay for things. The only problem is that not every store will accept Apple Pay.

"I'm pretty outspoken with my frustration with Apple Pay," Ranta said. "I live in New York and can't really use Apple Pay without my wallet for purchases at gas stations and other places. When I pull out my phone to pay, I have to know they accept apple Pay. The biggest problem they have is that it's not universally accepted."

Yeager agreed, saying a lack of widespread acceptance by stores of NFC and other forms of contactless payment is the biggest challenge. "I might try it once and then it's really a matter of where I shop next and whether they have it, so you'll have a drop-off in users," he said. "Once we have ubiquity and more promotion of the technology and its security, it will take off."

Samsung Pay's play

To some extent, Samsung Pay has circumvented the problem with its purchase of LoopPay mobile magnetic payment technology to include the ability to pay at a magnetic stripe reader terminal as well as with NFC. "Samsung Pay has the ability to mimic a swipe of a mag-stripe card, which gives it a little bit of a leg up," Ranta noted.

With Apple Pay now two years old, Ranta said it will take another three years before NFC payment terminals are widely available in the U.S. The implementation of smart chip cards mandated by banks and card companies for retailers a year ago is slowly making NFC payment terminals more widely available, even in smaller stores. Those NFC terminals can accept Apple Pay and many other smartphone payment apps, as long as __software is turned on to accept it.

Apple Pay sticker Ryan Faas

Apple Pay sticker on the door at the Crush and Cask in Saratoga Springs, N.Y.

Some smaller stores, however, may not want to enable every mobile payment app from various banks, merchants and smartphone maker because there are so many.

Ranta believes, however, that smartphones will soon be used to store multiple payment apps to increase the chances of having one that works at nearly every store. There are already too many ways to pay for merchandise in stores, which will put demands on the financial services industry to consolidate, he said.

"We already have point-of-sale paralysis," Ranta said. "You have 13 different ways to pay for gum: maybe with three different credit cards, cash cards, Apple Pay or another app and you could also have a QR code from Dunkin.'"

Starbucks and Dunkin' use QR codes

One irony is that despite all the mega-investments Apple, Samsung and others have made in NFC on smartphones, Starbucks, Dunkin' Donuts and Walmart Pay let customers pay using a QR code displayed on a smartphone -- a far cheaper alternative.

Strategy Analytics estimated that Starbucks customers in 2015 spent almost $3 billion using the Starbucks app with QR code transactions,

The biggest reason for the Starbucks' success is not necessarily QR codes, but how well it and other companies are building customer loyalty with their payment apps through coupons and rewards. A free coffee might come on a person's birthday, for example, or a coupon for a special holiday offer might be easily redeemed with a wave of a phone.

"So far, mobile wallets, particularly NFC, have yet to integrate payments with loyalty in a compelling way," Patel said. "You need a single tap to redeem or accumulate points and coupons."

Added McKee: "It's what you build on top of the payments that truly matters. The ability to use a smartphone as a credit card surrogate isn't sufficient to drive mass market adoption."

Ranta said that Walmart Pay "could be big" if only the retailer would credit a user 5 cents right in the app for every candy bar purchase. "They have all the pieces for mobile payments, but not having rewards is killing them," he said. "Rewards are the holy grail of mobile payments."

Not everybody agrees. "Loyalty programs aren't right for every type of merchant," Yeager said. "It makes a lot of sense for Starbucks to make the app stickier. The problem for smaller businesses like the local coffee shop is how to create a digital punch card to buy coffee. It will help smaller merchants to have something like Apple Pay."

Bank backing matters

Consumer incentives to use mobile payments probably need to come from credit card companies and the banks that back them. But they're unlikely to do so without threatening the credit-driven ecosystem they've built over decades, Litan said.

"The credit card industry has spent billions on consumer incentives for plastic payment cards, with loyalty programs, marketing and security protection -- and it has definitely worked," Litan said. "I haven't seen the same kind of incentives introduced for mobile payments. But the card industry really doesn't have anything to gain by doing so.

"In fact, they could lose, because once U.S. consumers embrace mobile payments big time, the payment software inside mobile payments could move away from credit and debit cards into cash-like payments and then easily erode credit card market share. The bank and credit card industry is highly aware of this fact."

What Walmart and many other major retailers want more than anything is to move away from the "swipe" fees they pay banks for each credit card transaction. (Those fees average about 3%.) To do so, they are attempting to use their own mobile payment apps.

"Banks are in an enviable spot and still own the keys to the kingdom," Ranta said. "They are too strong today, but there's downward pressure on swipe fees from companies like Square," which charges less for swipes.

Ranta doesn't believe that cash loaded onto mobile payment apps will ever replace credit card apps. "Banks won't be displaced, but their position is weakening." He predicted swipe fees will be lowered, eventually, as banks feel pressure to do so. That could create partnerships between banks and card companies with retailers to create consumer rewards and other incentives to use payment apps.

"The banking industry has to change," Ranta said. "It's been a monolithic industry with minimal innovation for over 20 years. It's kind of crazy for banks to point out that they added the smart chip to credit cards, but that's not really innovation. It's evolutionary; the old product wasn't secure so they just added a chip for security. We're at an inflexion point with mobile payments.

"Where the revolution has to happen is at the banks, most of us agree."

Oct 19, 2016

Meet Moov HR, the ultra-cheap heart-rate sensor you wear on your head

Chest straps are uncomfortable and fitness bands can be unreliable, so Moov is putting a heart rate sensor on your temple.

moov hr sweatband
Credit: Moov

Heart-rate sensors are becoming de rigueur in fitness bands, because having that data leads to more accurate workout tracking. But while sensors on the wrist have improved in terms of accuracy, they’re still not quite up to the gold standard of consumer-grade heart-rate monitoring devices: chest straps. For some (picture me raising my hand here), chest straps aren’t exactly fun to wear. Now fitness band maker Moov is putting a sensor on a more comfortable spot: your head.

The new Moov HR can be tucked inside the HR Sweat headband or the HR Swim swim cap, each costing $60 or $100 for both, and measures your heart rate through your temples. I saw a demo video of the Moov HR sensor in action on a treadmill runner who was hooked up to an EKG machine, and the heart rate data was consistently spot on. (I haven’t yet tested the Moov HR for myself, so I’m taking the company at its word here.)

“After extensive research and testing, we’ve determined that the best location for accurate pulse reading is the head,” Moov CEO and cofounder Meng Li said in a press statement. “That’s why we’ve developed technology around these findings, so that anyone, regardless of their fitness level or goals, can get the most out of every workout for a fraction of the cost other wearables and gyms charge.”

moov hr primary Moov

The Moov Personal Coach app for iOS and Android will take that heart rate data and use it to coach you through high-intensity interval training (HIIT) workouts such as running, indoor cycling, and bodyweight circuit programs. If you select another workout in the Moov app, like swimming, outdoor cycling, or cardio boxing, the Moov HR sensor will still track your heart rate but won’t offer the voice coaching available with the HIIT programs.

Moov is on the right track by making affordable and powerful fitness trackers, like the popular Moov Now. Diving into heart-rate tracking could be a risky move, but at $60 a pop, Moov’s new HR sensor is unbeatable on price. (We’ll have to see about accuracy.)

I can’t wait to test out how heart-rate tracking on the head compares to the sensors in chest straps and fitness bands, so stay tuned for a full review of Moov HR and its voice-coaching capabilities.

T-Mobile to pay $48 million in settlement over throttling customers with heavy data usage

At issue is how the carrier slowed down connections for those on unlimited plans without any type of notification.

t mobile unlimited

T-Mobile CEO John Legere and the root of the FCC's concern.

Credit: YouTube

Call it the “Un-fine.” 

Perhaps that’s how T-Mobile, the self-described uncarrier, will spin Wednesday’s settlement with the FCC. The nation’s third-largest wireless network will pay $48 million total including customer benefits, education donations, and a fine as part of an agreement reached with the FCC.

Good settlement with FCC today. @TMobile believes more info is best for customers. #themoreyouknow https://t.co/XFY6dHPfN6

— John Legere (@JohnLegere) October 19, 2016

At issue was how T-Mobile throttled the connection for customers who were in the top three percent of data usage. Customers were unaware in advance that they were having their connections intentionally slowed down.

That’s a big no no, as the FCC requires full disclosure and notification for a carrier to take this kind of action. To make amends, T-Mobile has also agreed to give 20 percent off accessories to customers of both T-Mobile and MetroPCS who were impacted by the policy. 

Additionally, affected customers will be eligible for 4GB of additional data under the “Simple Choice MINT” plan. The customer benefit program is to cost the carrier $35.5 million. A $7.5 million fine is  to be paid directly to the U.S. Treasury and $5 million will be donated for school services and equipment. 

The impact on you: If you’re a T-Mobile or MetroPCS subscriber who is impacted by the settlement, you should receive a notification from your carrier. This isn’t the first time T-Mobile has run into throttling issues, as many raised concerns about how data was throttled through Binge On.

Apple is fed up with counterfeit cables and chargers on Amazon

A lawsuit filed against Mobile Star claims up to 90 percent of Apple-branded cables and chargers offered on Amazon are phony.

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Credit: Unten44 on Flickr

Amazon is full of knockoff products, but if you’re buying genuine Apple-branded cables and chargers sold directly by Amazon and not a third party, you should be OK, right? Well, maybe not.

Patently Apple dug up a lawsuit filed by Apple against Mobile Star LLC, which Amazon identified as the manufacturer of counterfeit cables and power adapters that had been sold as being made by Apple. The complaint says that Apple had purchased the items from Amazon, and tested them interally to determine they were counterfeit. The complaint also cites an Amazon.com customer review claiming one of the adapters caught fire.

Mobile Star’s phony products were sold directly by Amazon, but Apple also took issue with the “fulfilled by Amazon” program, where third-party sellers can have Amazon distribute their products. The company claims in its complaint, “Apple’s internal examination and testing for these products revealed almost 90% of these products are counterfeit.”

The counterfeit items have been removed from sale, but Apple still seeks an injunction against Mobile Star, as well as damages. You can read the whole complaint at Patently Apple.

The impact on you: This is another case of, “If something seems to good to be true, it probably is.” Genuine Apple cables and power adapters—especially the MagSafe adapters for laptops—are pretty consistently priced, and if you find one selling for next to nothing, that should be a red flag. Buying directly from Apple is the safest bet, since you’ll know you’re getting what you pay for.